![]() For example, Void Rays can benefit from the general cloaking passives that Vorazun offers. Weekly Mutations).ĭark Pylon range can be used if you intend on using Dark Pylons offensively with units that do not have cloak. You are highly encourged to change these masteries to suit your playstyle and particular challenges you face (e.g. Note that these are meant to serve a general, all-purpose build that is effective across all maps with no Prestiges selected. ![]() This structure has abilities itself, shown below:īelow are the three Power Sets for Vorazun with the recommended point allocations for each. The Deploy Dark Pylon ability brings a Dark Pylon onto the battlefield. Push into heavily fortified bases and use this as soon as enemy units start attacking you.This should be used as soon as it is off cooldown, so make sure you are ready to push.One of the most powerful calldowns in the game.Make use of their Blink ability to move them quickly from one location to another, in addition to any Dark Pylons you have out.Īlters space-time, freezing all enemies in place for 20 seconds.The first Shadow Guard should be used to clear out your expansion.A good placement of a Black Hole will allow you to deal with attack waves without losing any units.ĭeploys 4 elite Dark Templar at the target location that last for 60 seconds.Use this with Corsairs to deal with armored air units.Use your Dark Pylon's Recall ability to move efficiently around the map.Ĭreates a Black Hole that pulls in and stuns enemy units.Any other Pylons should only be warped in at strategic locations.At the start of the game, warp in your first Dark Pylon to save you from building one for power and supply.Friendly cloaked units deal 15% more attack damage and 50% increased energy regeneration. Dark Pylons also cloak nearby friendly units and structures. Warps in a Dark Pylon granting supply and power. The calldowns for Vorazun, at level 15, with no mastery points added are: Calldown Highlighted rows denote large power spikes for the commander. Increases the energy regeneration of friendly cloaked or burrowed units by 50%. Increases the weapon damage of friendly cloaked or burrowed units by 15%. This ability is located in the top panel. Reduces the cooldown of Time Stop from 5 minutes to 4 minutes. This effect cannot occur more than once every 4 minutes. Upon taking fatal damage, friendly cloaked or burrowed units are recalled to their owner's primary structure. Enemies affected by the Oracle's Stasis Ward can now be attacked.Increases the range of the Void Ray's weapon as it continues to attack.Permanently cloaks all Corsairs and Oracles.New research available on the Fleet Beacon: Unlocks the ability for Dark Pylons to Recall friendly units to their location. Unlocks the Time Stop ability which freezes all enemies in place for 20 seconds. Allows a Dark Archon to take control of a targeted unit permanently.Negates all armor of enemy units affected by the Black Hole ability. Increases the shield regeneration rate of friendly cloaked units by 400%. ![]()
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